Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

FM Realtime Changes

A topic by Kirk Markarian created May 25, 2019 Views: 450 Replies: 5
Viewing posts 1 to 3

On OS X.  I'm familiar with FM, but I am unable to hear the changes to the FM sound unless I turn some knobs, then go back to the tracker.  Then, the sound has changed, but I cannot estimate how the sound will actually be in this manner.  This tracker is very nice, clean and neat, though!  Wish I could hear the changes.  Am I doing something wrong? 

Developer

While the track is playing, any changes made to the current instrument should be applied in real time (You can still start/stop the song with the instrument editor open). Is this working for you?
I plan to implement a way to hear the instrument by playing it from the keyboard.

That's my concern - I had a pattern playing and was turning various operators, but no new sounds were being made.  I left the synth screen, then there were changes.  I don't play the keyboard like most folks, just to enter the notes when I need them.  So, I made the pattern, then went to the synth page to adjust the sound, but I didn't hear any changes until I went to the pattern again.  

Developer

The sequencer changes the instrument only when it plays a step with an instrument value set (the second number in the row).

You might need to open the instrument editor twice: once to assign the instrument (making sure the instrument number is displayed in  the pattern), then reopen the instrument editor again to tweak the sound.

Ah, alright!  I'll give that a try in the AM.  Thank you!

Alright, works great!  

Now, may we have some LFO's to sweep the operators via a matrix for some timbral movement to the oscillators? 

The FM synth sounds BEAUTIFUL, btw.  Very nice, and the NES noise register does little clicks and pops nicely.  

Very nice tracker, Cedric!