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RPG in a Box

Bring your stories and ideas to life! · By Justin Arnold

First-person controls thoughts

A topic by lectronice created Nov 20, 2016 Views: 121 Replies: 4
Viewing posts 1 to 5
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Hi!

So I've written down a few things about first-person controls here: https://wri.tt/jfyzlkrum8hczgyu

While this isn't very different from the current controls, I suppose this is more related to the "walking simulator" or adventure genres compared to the more obvious dungeon crawler influence of the engine, but apparently this is where my game is headed for. However, I have no doubt RPG in a Box could be used for many different kinds of games ouside of the RPG scope :)

Thanks for putting this together! Definitely a lot of good ideas in there. :) I'll be going through them again in more detail soon and will use this thread to post any comments or questions.

I like lectronice suggestions, i was going to give some feedback on the first person view with allowing the mouse to turn the character as well it just feels more natural or have it similar to Minecraft (its been ages since ive played it, but i think you can move diagonally?)

Hi Daza - due to the nature and intent of the engine (the maps and movement being grid-based), the player is required to walk along the pre-defined grid as opposed to freely walking around the map (similar to games like Legend of Grimrock as opposed to Minecraft, since the first-person view is geared more towards old-school dungeon crawlers vs. a first-person shooter). However, to help some with the stiffness, you can disable "Limit Mouse Look" in your Game Configuration under the First-Person section. This will allow you to freely rotate the view around with the right-mouse button. Moving forward/backward and strafing will still move the player along the tile grid, but it gives a feeling of a bit more freedom.

I am not completely ruling out some sort of free movement in the long term, but for the time being I'd like to stay with the original intent of it being a grid-based engine. Hopefully I was able to explain that well enough. :)

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Okay fair enough, yes you did explain that well enough :) I never played Legend of Grimrock, but ive seen screen shots of it and the passageways did look very narrow which lends itself to those kinds of movements, i think this was also how very early (mid 90s) first person shooters did their movements also such as Castle Wolfenstein? thats a long time ago i played that hehe.

I will try disabling 'limit mouse look'. I also tried out use mouse movement which i think i will use. I hope you do revisit it in the future as per suggestions from lectronice.