I would love a bluescreen or greenscreen sky option so I could composite my own backgrounds in in Hitfilm
primitives with those options would be great too for masking or better still an option to apply blue or green to any scene objects
Let Nature Flow from your Brush · By
I have so many ideas. This program is wonderful as-is but there are so many things that could make it that much better, in my opinion.
The ability to import your own models would be fantastic.
I also found myself wishing that I could have a map grid that properly overlayed itself close to the terrain (or painted directly atop it) so you can use the scenes as 3D maps for tabletop games. I know there's an existing map grid for orthographic view, but the ability to create 3D gridded maps would be icing on the cake.
The ability to export a dynamic image, gif, or video of your terrain would also be absolutely wonderful, or even just being able to get rid of the HUD so you could use a third party screen capturing program to get a clean video of your entire camera view would be enough on this point, honestly.
It occurred to me that being able to save more than one camera position would be useful.
And having the current saved camera position reliably returning in the next session would be just as useful. I have a moderately complex scene with a number of viewpoints designed in, and a couple of obj import figures placed. Saved the camera using 'page up', and next session it returned to a position near to where it should have been, but not exactly the same position, height or angle. (Version 1.4 on Windows 7).
Just had an idea how these could be implemented on the UI. Have up to 5 camera dots somewhere, possibly under the FOV slider. Black when empty, green when set. Left click to set with current camera, Right click to move the camera to that position. Shift Left click to clear. Camera dot records all camera related settings, including FOV, depth of focus, angle, altitude and location.
Richard.
How about making the Orbit (Right Mouse -Alt) orbit the landscape and not move the sky?
The Sky has two rotation sliders to move it.
The same would also apply to the Right Mouse to just move the landscape and not the sky.
Added after some use.
Is it possible to add multiple select for the move tool?
One of your visuals included a fence with several segments. If you wanted to move the fence it would be a trying task, but with multiple select it would be easier.