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Bug reports Sticky

A topic by Raymond Cripps created Jun 14, 2019 Views: 662 Replies: 8
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Developer (2 edits)

Report bugs, exploits and glitches you've found in Project  Feline™ here to help improve the game! When reporting a bug please be as thorough as possible, and please avoid posting duplicate reports.

Deleted 2 years ago
Developer

Thanks for bringing this to my attention! I'll see what I can do about this :)

(1 edit)

Crash in Ubuntu 19.04 - Core i7 (no GPU -> HDGraphics 630)

The last message on console show about the window lost focus

PS.: All system input stops!

Developer

Thanks for notifying me! I will work to repair this at the earlierst opportunity :)

(1 edit)

I found a wierd exploit of the wallrun mechanic, its on the V-Slice level near the finish and I show you where in the Video: 

Instructions to Recreate:

1: Find a corner that has an angle smaller than 90

2: Begin a wallrun away from the corner

3: Jump & Turn around on the same wall then hold W+D/A

4: Once in the corner spam Jump

Video: https://drive.google.com/open?id=1RabBib1edi4ZMgho1Kw49-1UEV3Rtr7r

Feline 0.7.0  | Windows10 64 bits | Level 2: Box Surfing

Priority : Menor

Reprorate : 10/10

steps to reproduce:

1- Jump in the box

2-spam Crouch Button

expected result: the box doesn't move

actual result: the box start to move with the player above.


Feline 0.7.0  | Windows10 64 bits | Level 2: Box WallRun

Priority : Menor

Reprorate : 10/10

steps to reproduce:

1- Try to Wallrun in the box

expected result: the character doesn't performe the WallRun

actual result: the character performe the WallRun



Feline 0.7.0  | Windows10 64 bits | Level 2: Box  Bug Collision in the Wall after a kick

Priority : Menor

Reprorate : 10/10

steps to reproduce:

1- Kick the box in a corner

expected result: the box bounces correctly in the wall

actual result: the box gets trapped in the wall and sometimes goes through Out of Bounds


Not sure if this is really counted as a bug, but on Test Level, you can skip the whole level by wall riding onto the checkpoint platform behind you at spawn.

Developer archived this topic