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Soulash

Soulash is a fantasy roguelike where you play as a forgotten god set on destroying the world. · By Artur Smiarowski

Fatigue/Stamina/Resting/Actions

A topic by MageOfSacks created Jun 22, 2019 Views: 246 Replies: 4
Viewing posts 1 to 5
(+1)

There seems to a big issue that arises and kind of ruins gameplay for me. That is, whenever I'm in the process of doing anything at all in the game. This is interrupted if I hear something. I'm literally guaranteed to never finish any action with a loading bar before I hear something approaching and it is immediately canceled.

Doubly so for the Necromancer class which has Zombies following them around the entire time. I can't even Rest for more than a millisecond before I hear my damn zombies and its interrupted. The only fix I had for it was to sit there and click Rest a billion times.

I've added this to the list of things to fix. The zombie situation should be pretty easy to resolve, but in case of enemies it might be harder. Maybe after first wake up and decision to sleep through the next one will be ignored until the enemy gets very close. I'll look for a solution, thanks for letting me know. :)

I've made some changes to the zombies in v0.2.1, I will play around with the necromancer a bit more soon to see if he needs more love. If you find some more issues, feel free to let me know! :)

(+1)

Yeah this would make the archer's life easier as I always need to be cutting wood or crafting arrows, but I'm often interrupted by hares or rabbits which I don't want to waste arrows on. So it would be good if it only interrupts you if the moving thing is hostile or the dot turns red or something.

The change is ready and will come with v0.2.2 when some more work will be finished. The action break will happen only when character hears someone aggresive, so enemies that didn't notice you or non-aggresive animals will not stop sleep and other actions.