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Soulash

Soulash is a fantasy roguelike where you play as a forgotten god set on destroying the world. · By Artur Smiarowski

Stamina is too punishing.

A topic by DeadStack created Jul 04, 2019 Views: 236 Replies: 4
Viewing posts 1 to 4
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I just ran out of stamina in my first fight! Now I have to rest before I can even move or attack? That's just crazy and I'm not going to be playing this for long if that's how it's going to be. There needs to be pretty strict balance early in the game or even get rid of stamina completely, it's unnecessary.

Don't punish the player for choosing to play your game. I'm here to have fun ultimately, I don't want a real life simulation of what it would be like if I personally got into a life and death battle. And I play roguelikes such as Brogue, so I know where the difficulty should be at. Putting the difficulty in managing stamina is not going to be fun.

I had no choice but to rest and die … zzzzzz … so not fun.

I'm afraid stamina is one of the core mechanics in the game, it would require a complete redesign to remove it (for example adding cooldowns to abilities, removing healing skills and many more changes). As it is now it's purpose is to add additional depth to combat, using abilities require more stamina than a regular attack, but they always hit. It's a tradeoff which you have to make in tougher combat situations, if you spend too much stamina you have to take the turn to rest.

Having said that. In v0.4 there are plans to add modding support and more customization to your experience in the game, which includes removing stamina / fatigue or hunger / thirst for a reduced score in the game.

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But resting means death in this game. I can't think of a single game where you're completely not allowed to fight or move when you run out of stamina. Take Outward, a pretty tough game, too tough for many, where the player suffers from losing stamina, but even in that game I can eek out some attacking and defending or hobble away from a fight. My first fight in Soulash involved both of us doing comparable damage for a few hits, then my stamina ran out, and I was told I couldn't move, couldn't attack. I had to rest - no choice - and so I did and died. I tried running away but they didn't stop following me. Maybe because it's open world, no opportunity to lose line of sight. And this was a human trader - which implies they might be friendly, but they aren't.

I'll give it some time, but having to mod a game to make it playable is a recipe for disaster. I won't be doing that, I'll have decided to play it or not long before I bother installing a mod.


PS. I'm trying to be helpful, not just having a go at your game.

(+1)

I appreciate any feedback for the game, so thanks for taking the time and describing your experience. I'll keep an eye and ear out to see if this issue affects more players and adjust if necessary. The situation you describe where "rest = death" is very rare and something you can prepare and mitigate when you get to know the game better and consider your options during a fight. It is a turn based game, so taking a moment to considering your options as opposed to blasting through everyone is desired fot this kind of game.

I mentioned modding because it's going to be the major feature planned for v0.4, but there are plans for the main game to be able to remove some components you don't enjoy during the new game start and reduce difficulty through that at the cost of final score.

PS: When running away you can try to use trees and bushes on your path to make enemies lose sight, their indicators will turn yellow and they will try to track you for a moment, but if you can stay hidden they won't follow.

(1 edit)

Yep, so I have managed to survive a bit longer now.  Hitting 'r' at the right times obviously helps which maybe i wasn't using right early on. Or I didn't realize how long it took to shake pursuers. It just felt brutally difficult for the first few games, it was a bit offputting. But I'm definitely surviving longer now.