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DM Helper

Your Ultimate Virtual Tabletop for Tabletop RPGs · By DM Helper

Feature Request: Import stat blocks when creating NPCs

A topic by Balmong7 created Jul 05, 2019 Views: 265 Replies: 1
Viewing posts 1 to 2
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So I am currently working on porting over a campaign module into the app for potentially using to run my games. But its really annoying having to constantly type all the stat block information into the system manually when all I really want to do is take the basic "thug" stat block, or "commoner" stat block and then make like 2 minor changes. It would be nice if when creating a new NPC we could choose a stat block from the bestiary and use it as the "base" before modifying it to suit our needs.


Likewise if you had this option for creating homebrew monsters. Pick a monster that already is in the bestiary and copy it before making changes. 


Bonus points if you can make it possible to copy paste directly from DnD beyond into this program. however I have a feeling that could be more of a headache than its worth. 

Developer

Thanks for the feedback - these are great ideas!

Creating a new monster or NPC based on standard stats will be put on the v1.2 roadmap.

Importing from DnD Beyond exists already as a prototype, not publically available. We can also bring this into v1.2.  There are two issues: 1) we need to consider the maintenance effort as DnD Beyond can and will change their formats regularly and 2) the usage will be for expert users only - perhaps somebody in the community can create and maintain a how-to video somewhere on YouTube