So I am currently working on porting over a campaign module into the app for potentially using to run my games. But its really annoying having to constantly type all the stat block information into the system manually when all I really want to do is take the basic "thug" stat block, or "commoner" stat block and then make like 2 minor changes. It would be nice if when creating a new NPC we could choose a stat block from the bestiary and use it as the "base" before modifying it to suit our needs.
Likewise if you had this option for creating homebrew monsters. Pick a monster that already is in the bestiary and copy it before making changes.
Bonus points if you can make it possible to copy paste directly from DnD beyond into this program. however I have a feeling that could be more of a headache than its worth.