New Features
- "Set Entity Script" scripting function: Sets the script of the specified tile or object. An empty string value can be specified for the script name in order to remove the entity's script.
- Cursor Customization: In the Game Configuration dialog, you can now assign custom cursor images for each of the built-in cursor types (default, walk, interact, speak, and attack). Cursor images should be 32x32 pixels. I also created a simple set of built-in images for each type. These cursors will be shown in the appropriate context (for example, the "Speak" cursor is shown when hovering over an NPC with dialogue)
Changes
- In the "Properties" panel for voxel resources, the wording of the "Walkable" property was changed to "Passable" for characters and objects in order to be more fitting for those resource types.
Bug Fixes
- Fixed a harmless error that could occur on startup related to loading cursor images.