Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

RPG in a Box

Bring your stories and ideas to life! · By Justin Arnold

Release Notes for v0.3.6.10-alpha

A topic by Justin Arnold created Dec 10, 2016 Views: 67 Replies: 3
Viewing posts 1 to 4

New Features

  • Added a "User Interface" section to the Game Configuration dialog with two new options that will allow you to disable the Minimap or Inventory.
  • "Remove Entity" scripting function: Permanently removes the specified entity from the scene.

Changes

  • Changed the UI Editor tab icon.

Bug Fixes

  • Fixed an issue where attempting to save a model containing a frame where all voxels have been individually deleted with the Erase tool would cause the Save progress dialog to become stuck.
  • Fixed an issue where the "Walk" cursor was incorrectly displaying in some cases only because the individual tile was defined as walkable.
  • Fixed an issue where the "self" entity reference would not work correctly after an entity's model was changed using the "Set Entity Model" script (when referenced later within the same script/dialogue).

Excellent, thanks a lot for this update :)

You're welcome!

(1 edit)

If you're interested, here's a draft about the side project I mentioned earlier: https://wri.tt/fbyhii172qgbdoaw I still have a few details to iron out, mainly something like a test week, but I think this should end up on an Itch page in a few days.