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Feature requests Sticky

A topic by Rob van Saaze created Aug 23, 2019 Views: 701 Replies: 14
Viewing posts 1 to 6
Developer (1 edit)

Post any feature requests here.

Currently planned features:

  • Easier input handling
  • Example enemies
  • Enemy path-finding
  • Several camera modes (follow, predict, etc.)
  • 3D environment support (with 2d gameplay)
  • Controller support
  • Spikes

Tilemap support

Developer

I strongly suggest you write a function to cover your tiles with invisible objects, as tilemap collisions are really inefficient. That said, I might be persuaded to add a proof of concept "tilemap to invisible objects" script.

(1 edit)

Tilemap collisions are much faster than object collisions simply because of the way they work.
Is it something you'd consider adding or is definitely not on the table?

Other than that, it looks like a nice little engine, good work!

Developer

They are marginally faster (my way is really well-optimized), however they have a hard time allowing for slopes, moving (jump through) platforms and some of the other fancy stuff I'm doing. I reckon I could, but I am on the fence as I think the 10%+- performance gain that we can gain will complicate the engine by a lot. Additionally, as this runs at over 3000fps on my laptop, I think performance is not a problem right now.

(2 edits)

It's not so much performance I was thinking of (but I know that tiles are faster than object collisions) it was more from a level / game design perspective where tiles are much easier to work with as an end user, especially with the autotiling stuff in GMS2 and ability to use things like Tiled and import maps directly into GMS2.

I'm not sure if your engine is a port from 1.4 code but it kinda feels like the old 1.4 way of doing things that hasn't been updated, maybe for compatibility reasons so the engine works with both 1.4 and 2.x which would be understandable.

Maybe the script(s) you mentioned to convert tiles / tile layers into the various invisible objects that your engine requires would be a good middle ground for everyone no matter whether they use 1.4 or 2.x?

Pls add controller support.

Would love to see a grappling hook functionality!!!

Any plans to add player dash?

Is this project going to get any new features and supported in general?

Developer

I will fix bugs and glitches as I have the past years, but new features are postponed indefinitely.

(1 edit)

Um... in that case, could I request a refund?
For this price, it’s just too much

Developer (1 edit)

Sure thing, please do so through paypal or send me an email with the same mail that you used to buy the asset. If you are looking for something that does have all of those things, I can also offer you a free code for platforming framework for Unity instead. Its a complete rewrite 5 years later.



Thank you for your understanding! Money is a bit tight right now, so I really appreciate the refund. I’m sorry if my previous message may came across as harsh, I was a bit frustrated trying to do something with the code. I appreciate the offer for the Unity framework, but unfortunately, I’m currently using GameMaker, so I won’t be able to use a Unity-based solution, but will keep in mind!

Developer

No problem! I understand completely. Best of luck with everything!