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First Impressions, Bug reports, and other things (02/09/19)

A topic by IneptOrange created Sep 01, 2019 Views: 193 Replies: 1
Viewing posts 1 to 2
(+1)

What did I think?

First of all, the game is two hours old, so I will not be a bastard about this. I thought the game's art style is clean and simplistic, but at the same time, reminiscent of the DOS era of games giving a cozy feeling off-the-bat. I quite like this, and hope it evolves further. The music was well chosen, fit this cozy theme, and was enjoyable. The controls are easy, but bare-bones. As of now, there is no way to select multiple tiles. The creation aspect looks like it will be very fun when implemented properly with more choices later down the line. As of now, the plant creation is unfinished and does not function YET. For a demo, I already like where this is going. The game reminds me very much of "Polytopia" on iOS and Android if it had been released in 1993. This demo is unique.

Bugs:

  • There is currently an issue that slowly causes the framerate to drop as the game is played. It is unknown why this happens. 
  • There is no delete function for the creature creation mode. It is unknown if this has been implemented yet. 

This game is off to a good start. Keep an eye on it, because I sure will.

Developer (2 edits) (+1)

Thank you, IneptOrange for playing my game and leaving behind such a thoughtful review. I believe the framerate is dropping over time because there are increasingly more NPCs to be rendered, and they all are moving constantly. There is a way to delete body parts in the creature creation mode, but it is buggy: you have to drag the body part, and as you are dragging, you press the delete key. I will certainly be adding more and more features to my creation, and fixing what is broken.