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Strive for Power

Fantasy Slave Management/RPG Erotic Game · By Strive4Power

Advanced Branding Rules for Strive 0.525 V2.1 hotfix (for not patched version of 525)

A topic by ANGERaw created Sep 12, 2019 Views: 9,940 Replies: 7
Viewing posts 1 to 7
(13 edits)

After fair dose of testing i decided to upload this here, this mod alternate effects of advanced branding rules to made them  more useable

Detailed info, but without raw data and all credits are inside, designed to work with current mod system and should be pretty okey to use with other mods functional in 0.525, but i was able to test only with few of them.

Version 2.1 with all new features and update, and with optional compatibility with Redle's Info organizer (WARNING: use basic version (both inside) if you dont have information organizer):

https://www.dropbox.com/s/rx1wxw0yp1y9bvp/advanced%20branding%202.1.zip?dl=0

old version 1.1 leaved as archive or just in case if new changes are too mush or whatever:

https://www.dropbox.com/s/gf9ikoqkgjymge6/changes%20for%20advanced%20branding%20...

feel free to leave me feedback, comments or info about problems here

Update 1.1 minor fix, few changes all listed inside info.txt

replaced old link with new one in topic

for download simply replace 0 with 1 in link or click "open with" > "download"

(3 edits)

Update 2.0 

- basicly mod and credits section are 2 times bigger and mod is better,  more complex in my opinion, mod was renamed for better marketing

Real update logs:

- fixed the issue where dominant slave was suffering stress and gaining benefits from nudity rule (whole segment redesign)
- replaced loyality check with "Devoted" trait check for enforced silence
- changed rules order to made it easier to instal with heavier edited version of Mansion.gd/manual pasting without using mod system (in case if you have small tweaks for yourself) (match with check "if person.rules.silence == true:")
- added version compatibile with Redle's Info organizer (should be as compatibile with all other mods as basic version of this mod - WARNING: use basic version if you dont have information organizer)
- redesign penality/reward conditions for pretty mush everything to check for "Prude", "Devoted", "Pervert", "Sex-crazed", intimacy, loyality, lust, stress and so on
- added new check "Personal Bath" with nice bonus to stress relief, toxicity reduction and health regeneration (kind of out of place, but 2 supplies for 5 luxury was never worth using and it was so close to my check-boxes)
- NEW features, mod is informing the player how said character react to the rule with text and colours (white - neutral, red - negative, green - positive, pink - lewdy/lusty)
*text is displayed after ending the day inside "secondary report" at daily report section (this one where everything in vanilla is yellow and tells you who sleepped with who)

Future update plans for this mod (all of them are"maybe"):
- need to get more ideas how person with A trait/mental stat/origin/anything would react to one of this branding rules or maybe create new rules for this menu
--considering expanding to cover all rules inside customization menu
- design some nice quests/events applied under specific conditions with random chance that might results nice traits/stats or something

(1 edit)

Fix for users of pure vanilla games without all fixes for mod system (sorry guys i was using steroided version for "vanilla testing" not intentionaly)

UPDATE 2.1:
-added dummy line (needless piece of code that is totaly vital for mod system to undestand orders)
-fixed lines by 1 (somehow i menaged to miss by 1 line and dont spotted that)
-added empty space for 1st line in the code (mod system can't read 1st line)

(1 edit)

start game and it bugs out the top has no stats like gold or food and it freezes, I have constants, mind read always active, info organizer and your mod and turning off each one at a time except info organizer its this mod, am I installing this mod incorrectly? I put it in mods

(+1)

So long as the placement is correct, then I expect that the install steps are likely the problem.

Placing mods in the correct place also means making sure that the "scripts" folder and "info.txt" file (depending on the mod these may not be present) are located inside the highest level folder of a mod. The path should look like ".../Strive/mods/MOD_NAME/info.txt". If there are more folders in this path, then it is wrong. This mod has 2 folders, only the one appropriate for your set of mods should be used.

First. Redle's info organizer is to be added by copying it over the game's files. If the backup folder exists, then delete it. Second, make sure the other mods are in placed in the "mods" folder correctly and then start the game. Third, apply all mods except the info organizer (not sure if order matters, if you still have problems then try changing order). Forth, play game and have fun. 

OpenGL ES 2.0 Renderer: GeForce GTX 1050 Ti/PCIe/SSE2
SCRIPT ERROR: GDScript::reload: Parse Error: Expected indented block after 'if'
          At: res://files/scripts/Mansion.gd:909
ERROR: reload: Method/Function Failed, returning: ERR_PARSE_ERROR
   At: modules/gdscript/gdscript.cpp:580
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40
SCRIPT ERROR: _input: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://files/scripts/slave_tab.gd:40

(2 edits)

Hello, i m trying to look at the issue you might have

1st i need to ask which version you downloaded and instaled inside your mod folder

1.1?

2.1 for vanilla game

2,1 for Redle organizer?


inside my file

if person.traits.has("Authority") && person.obed >= 95:
for i in globals.slaves:
if i.away.duration == 0 && i != person:  <- this is line 909 and whole this segment is not a thing i m modifying 
i.obed += 5
if person.traits.has("Mentor"):
for i in globals.slaves:
if i.away.duration == 0 && i != person && i.level < 3:
i.xp += 5

Do you have any other big mod active that might change mansion.gd?

my mod in version 2.1 for vanilla starts magic from something around 925

for Redle mansion organizer 944