Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Strive for Power

Fantasy Slave Management/RPG Erotic Game · By Strive4Power

[Suggestion] "Bad Endings" instead of Game Over

A topic by Throaway created Sep 20, 2019 Views: 972 Replies: 7
Viewing posts 1 to 6

I know it's a cliche of the genre, but some bad endings would be great instead of the frustrating game over. Some programming to figure out the area you're in, the individuals you were fighting, or other things would also be good. I.E.: In Gorn Outskirts, if you're defeated you could be "found by slavers", versus at the Sea where a Scylla or Neired could drown or keep you as a breeding pet for life. Depending how graphic or kinky Maverik wanted to get, we could get vore or fucked by the plants, some gore endings with wolves or bears, or even just restricting it to one ending type per area (Slavers=Gorn, Slugs=Woods, etc.), as well as just other general things. If it got a bit big with a lot of different kinks, could also pick and choose possible ending options similar to disallowing certain things in the kink section, with the harder ones not being automatically clicked [I'd probably avoid vore endings personally.].

 A "survive" option after an event like that would also be cool to consider, where you get a long-term penalty for "dying" that eventually goes away (I.E. your dick could be infertile for a while after being a breeding pet at the sea, as well as you could have a -80% health stat for about 30 in game days or something similar) I get it, Strive for Power is a game generally aligned more with being the one to dish out the bad endings, but I would love to see something other than that goddamn game over screen next time I forget to heal in battle -.-

This would all require a good bit of programming to add, but would be a nice little addition to the game. Even if it was the same text each and every time, or did not have proper specifications based upon characters sex, it'd be just something refreshing.

(Also completely unrelated, but asphyxiation play would be GREAT for adding fear to slaves as well as would be super fun for masochistic/perverted slaves.)

i dont like this ideas and find them needless for me personaly.

also bad ending? i m not sure if thats bad if you play as less good person your over might not be bad, being nice breeding partner for charming lady could have benefits and grant you privilages or maybe even new slave with some charm and stamina thats not exacly bad outcome :)

Understandable, but it'd feel a bit more "fleshed out" than just a game over screen, especially since it feels so sudden and just goes back to the main menu. And yeah, "bad endings" aren't always bad per se, but they're such a common staple of fantasy porn games often meant to be collected as the main source of entertainment. S4P is a pretty awesome and fun game and doesn't need to rely on collectible bad endings for fun, but "bad endings" would make losing the rich slaves I caught due to dying feel a little less terrible.

well actually some real text event when you lost slave in battle or maybe even better small campain to get slave lost in combat back woould be amazing

but thats also removes feeling of permadeath

Not if you did something like a 80% death in battle to a 20% captured in a defeat. You would still have to have some kind of defeat mechanic in the game, but, I could see it working given a chance. Not sure if you could have that added into a game/mod, I know nothing of coding.

(+2)

Personally, I like the idea of penalty instead of dying when lost in battle. Because I think almost all of the player will just reload the last save file when they died.

(1 edit) (+2)

in my opinion ,I think that after being defeated, there can be players whose characters are treated as slave stories, giving players the option of escaping or continuing to be a slave for a period of time,and some stories after being enslaved.

or... since the game can read the saves. Make it so that on defeat, your character becomes an enslavable NPC that you can buy. Having the same stats as when they were defeated, minus the gear.