Well I was hoping the way to increase them in like game way. Similar to upgrade bedroom to increase participants. But I guess it's not possible. Thank you for your reply.
harryholliday
Recent community posts
Thx, it works. I copied a line from loadimage function itself.
func showbody(i): if globals.loadimage(i.person.imagefull) != null: $Panel/bodyimage.visible = true if File.new().file_exists(i.person.imagefull.replace('bodies', 'naked')): $Panel/bodyimage.texture = globals.loadimage(i.person.imagefull.replace('bodies', 'naked')) else: $Panel/bodyimage.texture = globals.loadimage(i.person.imagefull) elif nakedspritesdict.has(i.person.unique): ...
Hi Striver, I know this is a newbie question. Anyway, how to check if file exist for loadimage? I thought using null would work.
I'm trying to give naked picture for sexscene. What I want is, if image exist in naked folder, load them (success); if not, load the image in bodies folder (blank, it still trying to load the image from naked folder).
Here's my modified script in newsexsystem.gd
func showbody(i):
if globals.loadimage(i.person.imagefull.replace('bodies', 'naked')) != null:
$Panel/bodyimage.visible = true
$Panel/bodyimage.texture = globals.loadimage(i.person.imagefull.replace('bodies', 'naked'))
print(i.person.imagefull.replace('bodies', 'naked'))
elif globals.loadimage(i.person.imagefull) != null:
$Panel/bodyimage.visible = true
$Panel/bodyimage.texture = globals.loadimage(i.person.imagefull)
print(i.person.imagefull)
elif nakedspritesdict.has(i.person.unique):
...
Game version : 0.5.25
Your OS or if you are playing web version: WIndows 10 (there's a web version?)
Bug description:
I'm not sure what it does but I got error message when initiating sexscene.
SCRIPT ERROR: startscene: Invalid get index '0' (on base: 'Array').
At: res://files/scripts/newsexsystem.gd:1196
Note: I'm using old save game from 24, so maybe it's not a bug afterall.
=====
Quick suggestion: Maybe you can add a few rare slaves. Like something you can collect? Maybe similar to Tia (?) from Cali's side quest. With two or three positive traits, but more difficult to tame and higher chance to escape even while wearing handcuff..........
Okay, now I saw it in writing, I guess it will be more complex than I thought. (I haven't got far progressing in story, so if something like this is already exist later in the game, just scratch it)
Huh, didn't know about this. I just edited my save file. Add farmmana in mansionupgrades after farmhatchery.
"mansionupgrades":{"farmcapacity":3,"farmhatchery":0,"farmmana":0,"farmtreatment":1,"foodcapacity":2,"foodpreservation":0,"jailcapacity":8,"jailincenses":1,"jailtreatment":1,"mansionalchemy":2,"mansionbed":3,"mansioncommunal":20,"mansionkennels":1,"mansionlab":2,"mansionlibrary":3,"mansionluxury":2,"mansionnursery":1,"mansionparlor":1,"mansionpersonal":10}
Perhaps it's your save file. I assume you're using a save file from previous version?
There's no farmmana in there. Just add it in mansionupgrades after farmhatchery.
"mansionupgrades":{"farmcapacity":3,"farmhatchery":0,"farmmana":0,"farmtreatment":1,"foodcapacity":2,"foodpreservation":0,"jailcapacity":8,"jailincenses":1,"jailtreatment":1,"mansionalchemy":2,"mansionbed":3,"mansioncommunal":20,"mansionkennels":1,"mansionlab":2,"mansionlibrary":3,"mansionluxury":2,"mansionnursery":1,"mansionparlor":1,"mansionpersonal":10}
Hi, I noticed that when slave's obedience is low, you can't assign them to combat group. Is it possible to apply this to attr points (AP), therefore player have to train them first before they can manipulate the slave's AP?
The reason is, player can quickly accumulate mansion upgrade points (MUP) by harvesting AP from freshly captured slaves before selling them (that's what I did anyway.). It kinda defeat the purpose of the MUP reward from selling a well trained slave.
===
On another matter, it seems I couldn't earn anything from my farm. Checking the sell production for gold when releasing the slaves didn't do anything.