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RPG in a Box

Bring your stories and ideas to life! · By Justin Arnold

Release Notes for v0.3.7.6-alpha

A topic by Justin Arnold created Jan 13, 2017 Views: 79 Replies: 2
Viewing posts 1 to 3

New Features

  • Double-clicking an entity in Edit mode will now open its Properties dialog.
  • Additional undo/redo actions for the Map Editor. NOTE: Until all possible actions have been implemented into the undo/redo system, please use at your own risk as it may cause unexpected results!
    • Adding/replacing tiles
    • Adding objects (fixes)
    • Adding characters
    • Deleting tiles
    • Deleting objects
    • Deleting characters
    • Modifying navigation
    • Hiding/showing groups

Changes

  • Added logic to prevent tiles from being placed in a map if the tile's size does not match the map's defined tile size (e.g. 16x16, 8x8, etc).
  • Lowered minimum width/depth/height for voxel models to 6.
  • When disconnecting two tiles in the Map Editor's Connect mode, the tentative tiles will now be highlighted in red (similar to the connection highlighting).
  • Updated the About dialog copyright text for 2017.

Bug Fixes

  • Fixed an issue where the position of NPCs would potentially be calculated incorrectly in maps with a tile width other than the default of 16.
  • Replacing a tile with another type will no longer cause the tile's script or ID to be lost if it has one assigned.
  • Replacing a tile with the same type will no longer trigger changes to the map unless the rotation is different.
  • When placing objects larger than one tile, you will now be properly prevented from placing if any of the tiles already contain an object, or if the object would hang over the edge of the map.
  • Fixed an issue where the "Rotate Entity Towards" function would fail if the target entity was not a character.

This rotation script works perfectly now. And the double-click to properties is handy :)

That's great to hear! :)