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Endless Runner for RPG Maker

Duck, jump, and embark in a customizable endless runner mini-game! · By LTN Games

v1.0 Update Coming Very Soon! Sticky

A topic by LTN Games created Sep 28, 2019 Views: 330 Replies: 6
Viewing posts 1 to 7
Developer (2 edits)

I've been doing lots of work on this plugin and it is really shaping up to be even more than what I've originally expected. My intention was to simply to finish the roadmap and a couple small performance tweaks before release but the longer I work on it the more things I realize need to be added.

What is with Early Access?

I noticed the early access sale price was no longer active! I fixed this, as it was never intended to be full price until after I released v1.0.  Sorry for any inconvenience this may have caused.

Don't forget that buying  early access not only do you save money but you also help LTN Games develop the plugin faster and with room to add even more features. Simply put, any income from early access is less income required by other sources which take away from the time working on this plugin. 

Whats been completed so far?

  • Added levels (level progression and unique obstacles, bgm, background art for each level)
  • Added Ground Height parameter which determines where the player should be position on the y axis
  • Added obstacle padding parameter which will help ensure their is adequate space between obstacles
  • Added options to fine-tune collision box around obstacles and the player
    • Reworked collision so each obstacle and the player have their own collider as a child to it
    • Add x, y, width and height for each collider
    • Added normal and duck colliders for player to customize
    • Added debug option to display collision boxes during gameplay
  • Fixed bug where an obstacle will stop moving and stick to the the screen rather than move off screen as intended.
  • Added mouse input for jumping an ducking
  • Added player.win() method to perform actions(script calls, etc) upon winning, similar to the actions performed upon player death.
  • Added an appear on score for obstacles to only appear when that score has been reached
  • Moving Obstacles

What is still required before v1.0 release?

  • Add jump collider for player
  • Add collectable coins
  • Add dash movement (a quick  move forward)
  • Add stall movement (a stall in movement)
  • Allow custom folders instead of locking to system/ pictures/ etc for images.
  • Allow user/player to choose level before opening mini-game (based by variable, or plugin commands/script calls)
  • Performance tweaks
  • Documentation(manual)
  • Demo Project
  • .... Of course anything that I think of during last of development phase

Thanks for stopping in, I hope you like what you see so far and be sure to keep an eye out for the official 1.0 release over the next week or so.

Developer

On Sunday I had a good session with the endless runner plugin and have completed a few more things! I'll be creating a video to show off what has been completed sometime this week. Stay tuned for more updates.

Changes made..

  • Added health bar
  • Player can now be immune for (custom seconds) after life loss/on collision
  • Updated actions parser for improved performance
  • Added window options for customizing score, coins and lifebar windows
  • Added slide/duck time
  • Added slide/duck recovery time
Developer

As promised here is a video for you to see the progress I've achieved as well as see it in action with sound and everything. You can view it on my Twitter feed, here is the direct link https://twitter.com/LTNGames/status/1179940391564525568

Changes since last time I've updated you!  

  • * Slight performance improvement by replacing all setTimeouts with custom timer using PIXI.ticker
  • * Added on hit animation pattern update
  • * Added jump collider for player
  • * Improved performance of the addObstacle function
  • * Background Obstacles for decoration (non collision and behind player)
  • * Added dash movement (short burst forward)
  • * Added a final goal obstacle to signify the end of a level

I'll upload files as soon as I have worked out a few kinks and added the last bit of features, I'm crossing my fingers this weekend yields me plenty of free time to complete the rest of this plugin.

Any news? Is the update coming soon?

Developer

https://ltngames.itch.io/endless-runner-plugin/devlog/105458/nearly-complete-new...

I uploaded the files the other day, the documentation is almost finished just a few more things to do for that,  I also noticed I need to update the default parameters. Of course any bugs found will be fixed on the next update.

Developer

Another update has been uploaded, with a round of bug fixes and minor optimizations and we now have a plugin manual and updated default parameters. https://ltngames.itch.io/endless-runner-plugin/devlog/107013/bug-fixes-plugin-manual

This could be a cute minigame for my project but I want to see it in action first. Do you have a video showing this anywhere? The only video I've seen is from a year ago on Twitter and it didn't seem quite ready then.