I've been doing lots of work on this plugin and it is really shaping up to be even more than what I've originally expected. My intention was to simply to finish the roadmap and a couple small performance tweaks before release but the longer I work on it the more things I realize need to be added.
What is with Early Access?
I noticed the early access sale price was no longer active! I fixed this, as it was never intended to be full price until after I released v1.0. Sorry for any inconvenience this may have caused.
Don't forget that buying early access not only do you save money but you also help LTN Games develop the plugin faster and with room to add even more features. Simply put, any income from early access is less income required by other sources which take away from the time working on this plugin.
Whats been completed so far?
- Added levels (level progression and unique obstacles, bgm, background art for each level)
- Added Ground Height parameter which determines where the player should be position on the y axis
- Added obstacle padding parameter which will help ensure their is adequate space between obstacles
- Added options to fine-tune collision box around obstacles and the player
- Reworked collision so each obstacle and the player have their own collider as a child to it
- Add x, y, width and height for each collider
- Added normal and duck colliders for player to customize
- Added debug option to display collision boxes during gameplay
- Fixed bug where an obstacle will stop moving and stick to the the screen rather than move off screen as intended.
- Added mouse input for jumping an ducking
- Added player.win() method to perform actions(script calls, etc) upon winning, similar to the actions performed upon player death.
- Added an appear on score for obstacles to only appear when that score has been reached
- Moving Obstacles
What is still required before v1.0 release?
- Add jump collider for player
- Add collectable coins
- Add dash movement (a quick move forward)
- Add stall movement (a stall in movement)
- Allow custom folders instead of locking to system/ pictures/ etc for images.
- Allow user/player to choose level before opening mini-game (based by variable, or plugin commands/script calls)
- Performance tweaks
- Documentation(manual)
- Demo Project
- .... Of course anything that I think of during last of development phase
Thanks for stopping in, I hope you like what you see so far and be sure to keep an eye out for the official 1.0 release over the next week or so.