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[Unity][VR][Programmer][Unpaid] Artist seeks Coder to create a VR prototype

A topic by lewisboadle created Sep 28, 2019 Views: 199 Replies: 1
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Hi all, 

My name is Lewis Boadle, and I'm an experienced illustrator, designer and 2D/3D games artist with several dozen released titles under my belt, across all types of platforms. I've worked on big games (Star Wars, James Bond, Harry Potter), mobile (the Quell series of puzzle games), and indie stuff (most recently American Fugitive, from my Indie studio Fallen Tree Games).

I'm a big advocate of VR, and would love to work on one or more small (limited environment but high-concept) VR experiences that have been kicking around in my head for a few years. I'm hoping to establish a fun and relaxed remote relationship with a Unity games programmer to try out some ideas and develop a prototype. If it goes well, I would be happy to consider a commercial release, but of course this is not a guarantee. To be clear, this is not a paid project, but a voluntary collaboration initially.

Should have own VR set-up, ideally Oculus.

Drop me a line if you'd like to know more.



With your connections, I'm surprised you don't already have someone. I've been working on VR since it came out (Own several). I really like it, but I find it hard to make money unless you make something someone absolutely has to buy. Hence, Beat Saber... I would of put out more than one title if I had someone making art for me and if I didn't end up getting sick over the years. I usually end up making everything myself and it just takes forever. Recently my health has only gotten worse, so I couldn't walk up to the plate atm, but I would definitely keep a connection. I have a lot of experience doing VR, 3D calculations, movements, hand positions, etc. I published Asteroid Turret Defender VR. I'm on Discord, ZaCkOX#2706

I do understand keeping 90 fps, baking, no shadows, all the VR stuff that has to be done. I've probably put the Vive headset on while making Asteroid Turret Defender VR 1000s of times. There's always something cool about building the game and programming it, putting that headset on and playing it. It feels awesome, even better if the hand movements match up and feel fluid.