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ZaCkOX

8
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3
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6
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A member registered Jun 28, 2018 · View creator page →

Creator of

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The game is fun, just wish it was longer.

I have been programming for over 16 years and the last 2 years I decided to develop a game with net code I made myself. 

This is the demo version and yes it works without VR too. You can host a game online, you must give your public IP address to other players. Clients will have to connect to play. The port needed for forwarding is 10101 UDP. The game is entirely written from scratch including the net code. The net code is only UDP but does have reliable UDP as well. I spent a lot time polishing the net code the most. A microphone is supported if it detects your microphone. The game has over 15,000 lines. The terrain can deform and form holes from explosions. Maximum of 4 tank players for now. 1 map is only used. VR should be supported, but I cannot confirm until I feel better and try my VRs on it again. I can always update the game, I am working on it daily.

https://zackox.itch.io/hover-warz-vr

Video gameplay on my youtube channel: https://www.youtube.com/watch?time_continue=3&v=5Sd9lF57pr4

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Insane Gatlings (54 to count) and works on custom physics (no Unity physics) with slow motion!

https://zackox.itch.io/insane-gatlings

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Hi, do you have discord? Models are pretty simple for this game (IT Overclockers). Maybe the character is the most advanced... I'll just plan to use the same character I made with different styles. So what I would need help with is props and the environment around the building. It is computer tech based. So computers, desks, servers, etc.  

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I post Blender because it is the easiest to work with .blend files and Unity. I've done a lot of VR builds and building the models with .blend files is so much easier than anything else when putting that headset on thousands of times. If you don't like blender, maybe you like texture painting? I'm sorry, I have had too much trouble with other 3d programs and the fbx file type. Way too many headaches in the past.

I have a large amount of projects I wish to complete, tons of polished code, working scenes / nearly full games. My health has been bad so to pass the time I lay down a lot, and put small time in certain areas of numerous projects. I am an advanced programmer with Unity. I'm sorry I am not looking to pay at this time, but looking for people to connect with, possible partnerships for future projects. I have a track record of completing projects, putting the hours in (before I got sick), and making highly polished versions of projects. I did publish my first VR game with Steam last year, "Asteroid Turret Defender VR".

I can trade Unity C# code for artwork if someone out there really has a problem with getting their game/project to work properly. I would also like to find more friends for Game Jams, especially if I get my health back. I really like to program and make games but within the last 3 months my health has really taken a toll on me. If I make anything atm it is rather slow, but I promise I do take projects seriously. I'm just not the speed I used to be.

I am on Discord, ZaCkOX#2706 and email, zacko1000@hotmail.com

Some of the projects I wish to complete have pieces from my demo reel: https://www.youtube.com/watch?v=26BJ8zRsDyE Looking to complete the game IT Overclockers, but the newest project version is much better than the video.

With your connections, I'm surprised you don't already have someone. I've been working on VR since it came out (Own several). I really like it, but I find it hard to make money unless you make something someone absolutely has to buy. Hence, Beat Saber... I would of put out more than one title if I had someone making art for me and if I didn't end up getting sick over the years. I usually end up making everything myself and it just takes forever. Recently my health has only gotten worse, so I couldn't walk up to the plate atm, but I would definitely keep a connection. I have a lot of experience doing VR, 3D calculations, movements, hand positions, etc. I published Asteroid Turret Defender VR. I'm on Discord, ZaCkOX#2706

I do understand keeping 90 fps, baking, no shadows, all the VR stuff that has to be done. I've probably put the Vive headset on while making Asteroid Turret Defender VR 1000s of times. There's always something cool about building the game and programming it, putting that headset on and playing it. It feels awesome, even better if the hand movements match up and feel fluid.

I usually make everything myself but I am realizing this is becoming too time consuming. So I am looking for another serious individual. I can't pay for work anymore sorry. I am looking for a possible art & blender partner to make a game published to Steam eventually. Me (the programmer, good hard worker) and possibly you. I have published to Steam before. Sorry I am very picky with choosing blender but I have my reasons. Thank you for your time.

My portfolio:

https://www.youtube.com/watch?v=26BJ8zRsDyE

You can contact me at zacko1000@hotmail.com

The dialogue with characters was very cool. As a player, I didn't feel like I could do much. The goals are shown when hitting escape, or pause I think? I was confused at first what needed to happen. I was able to easily take down the castle. I assume you'll be adding multiple levels. I saw some problems with animations but I don't think that's a deal breaker. I was very surprised by the dialogue with characters. You had them say some awesome stuff and that really shocked me.