Nearly six years ago to the day, I published a short story called The Rave: Lucky Number 13. I personally wasn't a fan, but I did love the concept. So much that when I discovered visual novels, I thought it would be the perfect little tale to weave into some visual storytelling.
The Rave is a quasi-slasher set against the vibrant and dark backdrop of Detroit's underground party scene. This story-driven game is light on reader interaction, but there are choices that impact our individual characters in a significant way, and thus warrant spinning back around to see what could be.