Might have to put this on my X-mas wishlist, but one way or another, I'm getting it!
Count Krampus
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This game blows Pavlov out of the water for me. Mainly because of how you handle the guns. Easy ability to reload and change guns in-play is tops blooby. Clearly we could use more maps and whatnot, but the intuitiveness of the controls alone makes me not wanna play any other VR FPS. Very very impressive.
I'm more of a writer than programmer, but I totally feel you. VN's are virtually unknown and may even be a bit ahead of their time. I had initially targeted Steam, but after the response I've gotten (or lack thereof), I guess I sort of chickened out. I'm eventually gonna get it on there, hopefully Google Play too, once I iron out the kinks in the Android version. Thanks for chiming in though. Greatly appreciated!
Nearly six years ago to the day, I published a short story called The Rave: Lucky Number 13. I personally wasn't a fan, but I did love the concept. So much that when I discovered visual novels, I thought it would be the perfect little tale to weave into some visual storytelling.
The Rave is a quasi-slasher set against the vibrant and dark backdrop of Detroit's underground party scene. This story-driven game is light on reader interaction, but there are choices that impact our individual characters in a significant way, and thus warrant spinning back around to see what could be.