Here is where I will post a list of changes in each new version that gets uploaded on itch.
Symbols: + new feature = minor adjustments - bugfixes
A traditional roguelike about conjuring animals · By
Version 1.0.0
This was the first official release.
Version 1.0.1
-Fixed an issue with using the 12345 keys to aim spells.
Version 1.0.2
+New equipment and monsters were added.
=Increased the average number of rooms per floor.
=Summoner and pets are fully healed and spells are refreshed when descending to a new floor.
=Depth text is greyed out when corruption has ceased.
-Stop the player from unequipping items if there is no space in the inventory to do so.
-Fixed projectile attacks to properly handle critical hits (if applicable) and fixed issue where projectiles incorrectly penetrated target PV.
-Fixed crash when descending stairs immediately after loading a save file.
Version 1.1.0
+Visuals received an extensive overhaul in order to improve gameplay clarity, especially for colorblind players.
+Added dungeon stratums. Players will now progress through floors that have many unique properties in their journey through the dungeon.
+Added dungeon chasms. These spaces do not block line of sight but only flying creatures can move through them.
+New equipment, monsters and spells were added.
+Added AOE attacks. Certain spells can now cause damage in an area of effect instead of being a projectile.
+Added debuffs. Certain spells can now inflict a temporary reduction in stats to the target.
+You can now replace an existing spell if you already have 5 spells.
+You can now swap the position of pets and spells in the UI by pressing S.
=The player is alerted with a message when all monsters have been defeated on the current dungeon floor.
=Clearing out all monsters from a dungeon floor will grant the player and pets a permanent 1 HP bonus.
=Treasure rooms now contain more dangerous monsters.
=Chests and flasks are less common, and potions are more common.
=The potential synergy of pets has been increased.
=All types of potions have been buffed (they are now stronger than flasks or spells that produce similar effects).
=Flask of healing has been nerfed to only heal 50% HP.
=Potions of healing are more likely to drop.
=Increased the affinity requirement for telepathy.
=Stop the player from casting healing spells on a character that already has full HP.
=Added proper descriptions to the familiars in Look mode.
-Fixed toggling full screen mode using the right alt button.
Version 1.1.1
+Added a message log that can be activated by pressing the + button. It displays the most recent 1000 messages from the game. You can navigate the log using arrow keys, pgup/pgdown and home/end.
=Added a story.txt file to the game folder describing the basic plot of the game.
=Adjusted text colors. There is now a standardized message color scheme for increased clarity.
-Fixed a typo in the speed growth message.
-Fixed various errors related to closing the game window while the player is navigating in-game menus.
Version 1.2.0
Version 2.0.0
Version 2.0.1
Version 2.1.0