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Pixel Fx Designer

Design pixelart effects and render them to .png sprite sheets or .gifs · By CodeManu

Export to desidered frames number

A topic by CarloC created Nov 24, 2019 Views: 434 Replies: 8
Viewing posts 1 to 6

Hi, is possibile to export the effect designed to a number of desidered frames? Actually it export to huge number (like 200) frames. But i need to make the entire effect throw only 12-15 frames.

200 frames? By default should be 60. On render tab there isa "Render FPS" set the frames you want.

(1 edit)

Sorry doesn't work.  It renders only a portion of the particle. Also there are not the same behavior; i cannot understand how to use those parameters. Also the "render" button acts as recording? 

Press "Loop animation" and then set Render FPS to 20.

(1 edit)

Done. Now the frames are 60. Exporting with gif or png doen't change.

And the exported gif is not the desidered effect. What i see in Pixel Render window is different.

Developer

Hi there,

As Kronbits said, if you are working with a looping animation and want to reduce the resulting frame number, first hit "Loop Animation" then decrease the "Render FPS" option. By default it renders the animation at 60fps, so a 200 frames animation will output the same 200 frames, if you then reduce the render fps to 20 it will record only 1/3 of those frames, giving a result of 66 fames. You can get lower render fps by right clicking the box and manually setting a lower number.

(1 edit)

Ok, is more clear now. But i cannot obtain the desidered effect. In the "Sprite Render" window there is an animation but is not reproduced correctly. Also, when i press "Loop Animation" it set frames to 180, when i choose Render FPS 20 it out put 66-67 frames; but it seems not the correct effect. The 1/3 means it cuts the 2/3 frames? Or it make only the first 66 frames?

I wanna obtain an output of 12-15 frames, from the complete effect. Is doable?

Developer

Render FPS 20 means that it will skip 2/3 of the full animation, in order to reduce 180 frames to 15 you should set the Render FPS to 5, bear in mind that it will drastically reduce the smoothness of the animation.

Ok now i switched to another effect. I've made a smoke effect. It works well, but i noticed if i export into gif it ignore the CLS parameters, while in png (frames) it works (i importing it into GameMaker Studio).