Hi Revillo, sorry it's not planned.
CarloC
Creator of
Recent community posts
Today I release here on itch.io the demo of my upcoming game "Until the Last Plane". It's a WW2 Airfield management game in pixel-art. Hope you like the concept and any feedback is appreciated.
https://carloc.itch.io/until-the-last-plane-demo
Hi all, i've just uploaded my first game here on itch.io. It's a simple arcade/casual based on physics; there are shapes falling down and you have to put them into right place. Made with GameMaker Studio 2. Give me your impressions.
https://carloc.itch.io/shape-cascade
Sorry. I don't understand. I have an image 1600x1200. I use pixellation 12 (the max). It will export an image of 133x100 but not pixellated, the details are same as the original. In the preview the image is correctly pixellated.
I need a pixellated version of the input image.
Update: tried also the Sharpen property but the exported image is same as orginal.
Ok, is more clear now. But i cannot obtain the desidered effect. In the "Sprite Render" window there is an animation but is not reproduced correctly. Also, when i press "Loop Animation" it set frames to 180, when i choose Render FPS 20 it out put 66-67 frames; but it seems not the correct effect. The 1/3 means it cuts the 2/3 frames? Or it make only the first 66 frames?
I wanna obtain an output of 12-15 frames, from the complete effect. Is doable?