Power of Ten is a game where you explore procedurally crafted star systems. Defending each citizen with your spacecraft, gathering new weapons, upgrading your ship, resources, trading with other pilots and more.
Spent many weeks tweaking and learning how to use shaders to create these planets. Maybe one of the hardest things I've had to learn as a new game dev. How do you think it looks?
Here's the update: https://laikaproj.itch.io/poweroften/devlog/112478/update-power-of-ten-061-a-sys...