I feel like there are too many move cards vs 'action' cards. I keep finding that I end up having something like 5 move cards and have to try and run away while I hope the RNG gives me something I can use. Maybe you could have a weighted system so the likelihood of you getting more than say 2 move cards is much slimmer, or you could have some default moves where you can always do something useful if you don't have any decent cards.
Apart from that it's looking like a good start to a turn based strategy game, I'm looking forward to seeing what other game mechanics you come up with.