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karle_rfg

9
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A member registered Sep 05, 2019 · View creator page →

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Nice GGJ game :)

The damage off enemies felt a little harsh, maybe a little more invulnerability time?

I liked that the keys were in the same places each time.  It helped give a sense of progression as I played each time.  It would have been nice to see how much time I had left though.

That's a nice idea to show the rolls!  I seem to remember games like Neverwinter Nights doing the same.  It seems like they always phase out/hide the information in sequels though.  I'm also going to try and make it more obvious who is casting spells (at the moment you just see the green heal roll).

Thanks for pointing out that bug too, will get it fixed :)

Hi Paul, thanks for your feedback!  It does seem like the game suffers a bit too much from RNG and bad draws.  Hopefully when you can build/customize the deck of each character things will improve.  In the mean time I'll try out your suggestions in week 2, default cards/actions could be a nice mechanic on its own.

Hi there, could you add an option to play in a window?

Hey there, is there any way to change the resolution and run this in a window?

Hi there,

Not sure if I missed something but I wasn't generating any gold when I put my minions to work.  Am I doing something wrong?