New Features
- External resources can now be imported into the active game project by dragging and dropping the files from your operating system's file manager/explorer onto any area of the application window. Currently supported file types are images (.png, .jpg, .jpeg), fonts (.ttf), sounds (.wav), and music (.ogg).
- In the UI Editor "Theme" tab, you can now change your game's dialogue font, font size, line spacing, and window width from the Properties panel.
Changes
- Increased the default margin on left and right side of dialogue/message boxes.
- Updated the "Move Camera" nodes in the Script Editor to support saved camera positions for the destination value as an alternative to explicit coordinates.
- When navigating to the Map Editor or UI Editor tab, the Properties panel will now automatically be displayed if it is not showing (i.e. if the Editor Tools tab is showing).
Bug Fixes
- Hover Color box is now properly hidden on the Properties container when the Main Menu editor tab is not active.
- Application will now properly display the confirmation dialog if attempting to quit if any UI Editor tabs have unsaved changes.
- Fixed an issue where a character's first frame or idle animation would briefly appear in certain circumstances when triggering the "Put Entity" function. This is now only done if the character is currently moving/walking when the function is triggered.
- Fixed an issue that would occur when using a character designated as a light source as the game's player character.