I add a cube primitive to a new scene. The cube takes up exactly 1x1 square. For the sake of argument, lets assume this is 1m x 1m
If I make the cube thinner, it goes down 0.1m each movement of the mouse. I stop when it gets to 0.1m wide.
At this point, I'd expect to be able to scale it back in 0.1m increments back to its original size. Instead, the scaling is relative to its current size, so now I need to move it in 1.0 increments to bring it back to its original size (ie. the display says 9.0 and not 0.9 to be consistent with the jumps in size when shrinking) . This is confusing, but also difficult as I cant move the mouse enough to make it reach 9.0. If I stop at 7.6 (for example) because thats as far as I can move the mouse, I now don't know how to grow it to get it exactly back to 1m * 1m (or whatever size I'd like).