So, this spring I made a (computerized) gamebook. I'm happy with how it came out. Success was moderate, but there's still time. Trouble is, my pet rule system had to be slashed significantly to fit the medium, even though it's designed from the start for computer and/or solo games.
As I hope to make more gamebooks like that, a simplified version is in order, and after some thinking figured out how the stats should work. Not so much combat. Guess I need to read more about similar systems, but they're relatively uncommon.
Please recommend me some RPG rule systems where enemies are treated like static difficulty targets to roll against, rather than active opponents that hit back on their own, casting spells and whatnot. Right now the only one I can think of is D6 Dungeons. (Edit: preferably free because right now my disposable income is rather small. Apologies.)
If it helps, my new system will also deemphasize gear, in order to simplify coding: heroes will be more likely to have a signature weapon than finding semi-disposable loot in every hole. Was thinking to maybe add fancy moves / techniques for them to learn and improve, so as to make combat spicier and provide a progression system at the same time, while not bogging things down with levels or stat increases.
Any thoughts would be appreciated. Right now my ideas about this are somewhat muddled; sorry about that. Ask if you need details.