New Features
- New theme customization options available in the UI Editor: speaker name color and a basic image editor for editing the dialogue box texture.
- "Move Character" scripting function is now available as part of the scripting language (to be added to visual editor in upcoming release). The function has two parameters, an entity reference and the ID of the destination tile.
- Example: move_character(entity["npc_id"], "tile_id")
- Added a "Sketchfab Animation" option when exporting models from the Voxel Editor. This feature will generate the .OBJ files for a particular animation along with the necessary "sketchfab.timeline" file. The resulting files can all be zipped up and uploaded directly to Sketchfab as described in this article: https://blog.sketchfab.com/animating-voxels-sketchfab-stop-motion/
Examples: https://sketchfab.com/rpginabox
Changes
- Modified the "Movement Speed" field in the character properties and "Set Movement Speed" script node to allow a value of zero (as a way to prevent the character from moving).
- During game dialogue, the speaker name is now shown within the dialogue box in front of the spoken text instead of in its own box. The color of the name can be specified separately from the main text in the UI Editor theme properties panel.