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Citadel Centric Cities?

A topic by Frostgore created Dec 29, 2019 Views: 2,218 Replies: 6
Viewing posts 1 to 2
(2 edits)

Hi.

I've been using this generator for my custom D&D campaign, and it's been great.

However, I'd like to create a city where the cital is at its center. I know I can photoshop it to some extent and achieve what I'm aiming for, but is there a way to generate a cidatel at the center of the shapes and have a secondary wall forming around it?


Edit:

This illustrates what I mean (the most important building, keep/cidatel is at the center, and the city is 'built around it'.)

Developer (1 edit)

I don't see your image, but I think I understand what you are asking about (something like this?). Currently the closest thing you can get is a city without city walls, but with a shanty town, which can grow around the citadel. Being able to generate a city with a citadel inside city walls is a popular request, so eventually it will be implemented.

(+1)

Yes. That's pretty much what I have in mind indeed!

Great :)

I'll be looking forward to it.

(+1)

Is there any chance of this option as shown in the twitter gif, being put as an option instead of or in addition to warp. This is JUST what I want, and would solve the citadel placement thing

Developer

Unfortunately, it can't be easily transplanted from that thing to MFCG. Besides the incompatibility of the algorithms, another problem is that there I had to manually set radii of rings, they couldn't adapt automatically to characteristics of a city.

(1 edit) (+1)

Hello Watabou, First of all thank you for MFCG which is a wonderful tool for our D&D adventures. I'm looking for exactly that kind of city. Is there a way for us to use this version of the generator? Today, I use the warp option and Inkscape to edit SVG files but i must admit that it takes a long time.

Developer

This is not a version of the generator, this was just a prototype. I'm not even sure I still have the source code. Sorry.