Changes
- Expanded the "movement area" option for NPCs to be less confusing. When editing an NPC's properties from the Map Editor, this dropdown now has two default options available: "Any (Unrestricted)" and "None (Immobile)".
- Map groups are now sorted alphabetically in the Properties panel.
Bug Fixes
- Increased a mesh limit value to help with cases where tiles or objects would begin disappearing after a larger number were added to the map (especially when those contained many animation frames.)
- Fixed some issues relating to model animations overlapping or showing multiple frames simultaneously.