Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Bugs in v50

A topic by turgidbolk created Jan 09, 2020 Views: 803 Replies: 1
Viewing posts 1 to 2

Love the game, I think it has a lot of potential! In the spirit of helping you improve it, here's some things I noticed, in rough order of importance. Thanks and good luck!

Menu

----

Play: Continue is greyed out. Should load the latest save.
Settings - Keyboard: Key bindings not saved between sessions.
Tome of Knowledge: Clicking any entry with defined links at the bottom (e.g. Fisheries links to Fish) causes those links to persist on several Rooms (e.g. Animal Pasture now has a link to Fish). Clicking the links tends to crash the game.


Gameplay
----
Structures: Fine Wall, Fine Ceiling, and Great Fortification take regular Stone. Should take Cut Stone.
Subject status: Eating outside of a Feast Hall (from ground, stockpile, or Kitchen/Tavern) does not increase Food Rations.
Infrastructure: Placing a Stone Road blueprint on a Dirt Road makes them use the resources and time, but no Stone Road appears. Either a Stone Road should replace the Dirt Road, or you should not be able to place a Stone Road on top of a Dirt Road.


UI
----
Work Force - Food - Kitchens: Meals always shows 0/0.


Suggestions
----
Infrastructure: Door blueprints cannot be placed on Ceiling blueprints, so I have to wait for the Ceiling to finish. Let me place them ahead of time so workers will automatically complete the Ceiling and then the Door.
Minimap: Currently I always have to zoom further to get anywhere with the minimap. Make the default zoom level the furthest out.
Camera: I frequently want to go back to common places. Let us create hotkeys for specific places / views.
Lavatory: Noises are very distracting. Reduce volume and frequency of fart noises.
Tools: Currently I have to deactivate Rooms under construction in order to build other Rooms first. Let me prioritize Room construction the same way Jobs can be.
Room Construction: For Farms, constantly display the Fertility tooltip. Currently the Fertility number only updates after designating. Having the Fertility number update while dragging an area would be nice.


Incorrect text
----
Subject panel: Bathing count tooltip identical to Bathing tooltip


Spelling / Grammar
----
Room Construction panel tooltips: "Finsih" > Finish
Room Construction panel tooltips: "Place Alternativly" > Place Alternatively
Subject status: "Food Prefference" > Food Preference
Subject statuses: Inconsistent capitalization of Food Preference, Work hours, Work skill, Food Rations, Bathing count
Manage menu: "Tomb of Knowledge" > Tome of Knowledge


Tome of Knowledge Spelling / Grammar
----
Stagbeast: "gracing" > grazing
Onx: "gracing" > grazing, "Grieving lilly" > Grieving Lily
Aurochs: Describes a bird - should probably be applied to Dinoris
Smilodon: Duplicate of Stagbeast
Lights: "perferrably" > preferably, "arround" > around, "Deterrs missheif" > Deters mischief
Monuments: "perferrably" > preferably
Room Repairing: "itsformer" > its former
Dondorian: "existance" > existence, "MT." > Mt., "istart" > start, "onto" > into, "cusins" > cousins, "dermination" > determination, "meat eaing and" > meat eating, and, "food is" > foods are
Resources: inconsistent capitalization of Cut Stone, Fish, Furniture, Globien Egg, Mushroom, Opiate and the rest.
clothes: "pair" > set
Globien Egg: "Globien" > globdien, "Globen" > globdien, "hatcheling" > hatchling, "Globens" > Globdiens
Animal Pasture: "pelt" > pelts
Coal, Gem, Ore Mines: "Mineers" > Miners, "work in within" > work within
Dormatories: "Dormatories" > Dormitories
Fisheries: "but fishing" > but a fishing, "replenishes" > replenish, "Mineral output" > Fish output
Graveyard: "layed" > laid, "is a must" > "are a must"
Janitors: "jonitor" > janitor, "efficient by" > efficient than, "Mineral output" > Work output
Lavatories: "costipation" > constipation"
Libraries: "tombs" > tomes (x2) 
Quarries: uses "stone cutters" but that means something else now. Maybe use "miners" or "quarry workers"
Tavern: "a alcoholic" > an alcoholic
Vegitable Farms: "Vegitable" > Vegetable
Woodcutters: "work in within" > work within

Developer

Wow, thanks! This is gold. I'll get on it right away. I should be able to do it all except for the door/ceiling thing for the next patch.