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TIC-80

Fantasy computer for making, playing and sharing tiny games. · By Nesbox

.exe exporting?

A topic by HouckDev created Jan 12, 2020 Views: 1,268 Replies: 4
Viewing posts 1 to 4

so ive made a pc game in the tic-80 and ive bought the pro version thinking i could export to .exe (i found that i cant and that it only exports to android) so im wondering when its going to be added, it says v.80 but v.70.6 was released a LONG time ago and im concerned that this is never going to be added. if it does get added that would totally put the TIC-80 above every other engine i own. so is this feature every going to be added?

little update, ive just discovered https://builds.tic.computer/master/2019.07.10 which has builds from not to long ago, and it exports games to exe, but not without the editor, is there a way to do this so that the editor isnt packed with the game?

(+1)

Not sure about the version you mention but if you build the current development PRO version (following the instructions on https://github.com/nesbox/TIC-80)  your problem might be solved. I have this version installed and if I load a cart then from TIC's command line issue 'export native' I end up with an executable *.tic file which does not allow access to the various editors via F1,F2 etc.. It does show a menu when 'escape' is pressed but that menu doesn't seem to do anything! You have to close the program by closing the window.

I'm with you on this, if the following were implemented TIC would be pretty much perfect:

  • A way to disable the menu from native versions
  • A way to change the text in the window title bar
  • A way to disable the boot message in an exported app (you can't use 'skip' afaik)
  • A way to execute os.exit() rather than having to close the window

In short, some way of hiding TIC and the 'cart' concept from the end user.

(2 edits)

I tested the export and found a bug. If you exported and distributed with the pro version, the .exe is also the pro version. But actually, you can export .exe without the pro. And I can still use the exported pro version to press F1, F2, etc after closing the game (not the editor).

Yes, all of that is known already. I'm sure there will be fixes in time.