The game looks and feels very interesting though it was unable to detect my controller and I found that the airdash specifically was unpredictable at times. I'm going to give it another try next week if I can get a controller to work and see if that was strictly keyboard related however.
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My main critiques are:
- The fire particles, while beautiful and fun can become a bit too numerous for their size and longevity. In many cases while fighting the security guys the sheer number of them caused their grenades to be visually lost in the chaos and hard to see before it was too late.
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On that note having said enemies spawn endlessly could be annoying as well because of the aforementoned chaos, but it does help ensure a sense of urgency pressing the player upwards.
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I'd suggest possibly reducing the size of the flame particles, making them not last as long or otherwise looking at various tweaks to make them a bit less of a screen clutter hazard. Perhaps fewer full sized particles that spawn smaller offspring embers? - The air dash, (while currently I am unsure if it is strictly a keyboard control problem), but it often did not cooperate and sent me in directions I didn't want to go. I'm going to try again next week if I can get a controller working though and see, but otherwise the rest of the movement felt fluid and dynamic with the exception of double jumping being locked behind the dash.
- The exploding tech blocks that I have to destroy to progress? Having them deal damage to the player felt like it broke the flow of movement. Generally for a game that feels like it wants my movement to be fast paced and ever mobile, forcing me to stop to wait for the destructible block to vanish was frustrating.
Overall the game is very interesting, I adore the art style, the neon colors, and the sound design. I do think it has some rough spots that could be polished up though, but I look forward to seeing it grow and develop. Like I said before I will try to get a controller working next week and record another episode if so and see how it feels then.