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Sow

A topic by gruebite created Mar 01, 2020 Views: 228 Replies: 1
Viewing posts 1 to 2
(3 edits)

The project for this year is a little more ambitious, but this time I don't have work to distract me! I will be working with @jestbubbles, who will be doing sound and music. Sow is a top-down base building Roguelike where you play as a dryad growing a forest in a large hostile and arid environment.  You will defend the trees from black slimes, and ensure the trees are well watered and generally happy. As a dryad, you can transform into a pig to smell for random features and hidden objects in the desert, you will also smell for truffles under the trees you grow, which will be allies in combat and tree growing. The art style is inspired by ASCII based Roguelikes but taken into a continuous space. I drew a mock-up to get a sense of the style and I am pretty happy with it!

Good luck everyone!

(1 edit)

Day 2

I skipped a day 1 update since I spent a majority of it on infrastructure stuff. Since then I've added a hex grid that is populated with sprites based on contents. Oak trees, which have some code for growing procedurally, A druid that can perform contextual actions based on selections, including shape-shift (twitter link). And a bunch of custom UI code for displaying ASCII.

Here is a screenshot so far: