On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Patch Notes for Version 1.5.4 Sticky

A topic by Uppon Hill created Mar 02, 2020 Views: 1,180 Replies: 1
Viewing posts 1 to 3
Developer(+1)

Hey there, Pals.

The following is a dump from Git to let you know what's changed in the time from 1.5.2 - 1.5.4. As you can see, I'm working very hard to make the game as seamless as possible, though it's my intention to back away from this chapter of the game asap to move on to developing new content for the full game. Thanks again for your support and patronage.

Patch 1.5.4 Updates: 

37cf4e4 - Updated all sound references to use GameSystem.PlayClip (thus, AudioClipMixer) instead of PlayOneShot
44412ee - Enemy Helathbars now reset counter when showing health gained.
9c59d57 - Updated enemy health bar numbers to jiggle on hit
2cc169c - Updated Armin's Ledge getup speed slightly
8b13cff - Small changes to goat and mountainside terrain.
fffeeb4 - Small changes to Mountainside terrain, updated armin's ledge getup to be slightly slower
bdf3b41 - Allow armin to ledgestumble if air attacked, even if we haven't jumped
44a2c17 - Fixed tolerances for armin to snap up small bumps while rolling to be tighter.
6d64fb9 - Actually fixed rolling backwards off ledges instead of forwards
d4eb35d - Updated Questflags to have "noSave" toggle, for tutorial flags. this prevents the player from saving mid-tutorial.
467340b - updated bridge rail to align with terrain
3b287ae - Updated armin's slope handling to check angle between positional change and slope normal to kick in when armin is moving with the slope.
4b27603 - Switched ledge drop button to down instead of  down+jump.
910ae11 - Added jumpLock delay for getup on ledges behind armin
c783ee1 - Updated Armin behaviour to attack after long falls
d7e2dd5 - Reset to default pitch when wolverine dying
c0e67fb - Gave guard an extra invincibility frame
d4b3d5c - Adjusted auto getup variations to better reflect armin's position
15b1ec9 - Added auto ledge getup if stumble box hits ledge
875be59 - Added box Colliders for ledge and wall checks
b54cbd8 - Added RaycastBoxes to armin's prefab, not plugged in yet
e69da26 - ledge getup now finishes fully unless interrupted by horizontal input
d7272c9 - Added air resistance variable to Armin
a49c274 - Updated Ledge Grab / Drop mechanics to be tighter and independent from IsOnWall
3298fa7 - Small bug fixes, added inspector variables for ledge grab
1713c35 - Fixed glitch when attacking spiders caused by issue with UpdateGaze refactor, added glaive tests
0fabb6a - Added check for "enabled" within InventoryFlagCheck to be compatable with QuestToggle
5ffd952 - Added SFX to Lumberjack Cutscene
d0fa0cb - Added public coinYield variable for Enemy script
88ef7e8 - Updated Guard tutorial to move prompts out of the way of Armin's Rations menu
ac4f576 - Updates to Chest OnTriggerStay functionality to be more robust at detecting armin's presence
a7683c8 - Changed System scenes to comply with widescreen camera solution
d769e2e - Update eat logic to turn node null after eating, rather than moving the index
dc8e15a - Updated Rations Menu to revisit same object left from. Still need to resolve eat action. Also Updated appearance
15565f2 - Rations Menu now cycles through null nodes when insufficient items to fill list (still incomplete solution)
ee0ee74 - loading into watchtower tutorial no longer softlocks game
095595d - Added sfx to old man sequence
064f968 - Added sprites to forge menu items
905c793 - Adjusted parallax in ohrenstead
c8a0a88 - Slight changes to audio levels
5bc1597 - Added Force Stops between each dialogue Blip
7c1fd29 - Slight changes to erik and rupert's positioning
e2f8714 - Changed default audio settings to 10 7 7 7
174679a - Flipped erik's position in Ohrenstead
359a1fa - Added voice blips for dialogue
03ed63f - volume 0 in audiosettings now actually means -80 dbs (silent).
70968f6 - Updates to backpath doors
2a5cdd3 - Updated Keyboard Wizard to actually save changes to keys (d'oh)
107e24c - Broken up Wilhelm's dialogue, allow armin to inspect Harriette's painting.
7aa454f - Added version number to Title screen
5639474 - Materials and consumables no longer have dialogue sequences on first pickup. Added item names to itemLogUI
639ad78 - Small changes to some sequences to break up dialogue
80d8119 - Small Fix to spider boss spawn position, slight changes to neighbourhood
be5bb48 - Updated Item Log to show new items through forging.
b20f640 - adjusted audio settings to be somewhat louder
ef3c04c - Fixed issues with item counter not displaying / animating through proper values
7b4864c - Updated layer for Quest UI to keep it at 640*360 resolution regardless of zoom scale
8186f9a - Small changes to fix mountainside geometry errors
93f55b4 - Adjustments to giant spider followup scene

Hi there,  I'm absolutely impressed with your demo! I'm detoxing from videogames, and I know Insigna is gonna be a serious challenge when it comes out :D Or it will find place in the few things I will prize myself with :D