New Features
- Tile collision override - you can now override the default collision for a tile by creating a tile with the same name except having a suffix of "_collision", for example "grass_collision". If a corresponding collision tile exists, that one will be used for calculating the vertical position of characters walking on that tile type. As an example, a flat surface collision tile could used to prevent a character from dropping down when walking on a tile with cracks or ruts in it.
Changes
- When saving a model in the Voxel Editor, the meshes will only be generated if the model itself was edited. If only properties were changed then the meshes will not be unnecessarily generated again.