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Automata: An Action Queue Roguelike

A topic by Artless Games created Mar 04, 2020 Views: 195
Viewing posts 1 to 1
(6 edits)

This is my second 7drl.

I'm working on a puzzle game about running an Automata.

It basically looks like this:


Here comes pick up:


Enemy Encountered:

Our automata has no weapon, it has to trigger friend fire or push enemy into pits to kill them.


More friend fire: