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Super Punchy Face - roguelite beat em up - make your own fighting styles

A topic by 8points created Mar 04, 2020 Views: 517 Replies: 4
Viewing posts 1 to 4
(1 edit) (+9)

Hey we posted  a demo for Super Punchy Face,  a roguelite beat em up about making your fighting styles and using the environment to your advantage.






It's a simple take on roguelites like Nuclear Throne, Slay the Spire, and Spelunky, but with fast paced hand to hand combat. Beat some dudes up, choose a new technique, rinse and repeat.



This is just the prototype, but already features:
- Over 30 techniques to customize your fighting style
- Lots of environmental interaction
- Surprisingly deep hand-to-hand combat
- Randomly generated levels
- Lots of emergent gameplay like knocking yourself with your own weapon when it bounces off you opponent
- Universal gamepad support

PC only :/


Check it out here: 8points.itch.io/super-punchy-face


This is all placeholder art, by the way. 

Looking for feedback on the combat, techniques, and difficulty curve. Thanks!!

- Drew

(+1)

Hey!  I've had a go at your game!


Looks promising, combat has some depth, but is simple enough.

I did have an issue with not being able to advance past a point in the tutorial.



The way you can kick enemies away is probably my favorite part.  I also quite liked how you could throw objects at people.


The AI in later levels seems good, they even back off and throw objects at you.


The stamina bar doesn't work real well, I can't pay attention to it while fighting, and i'd prefer if I didn't have too.  Also I noticed a bug where occasional I can't throw at item i picked up.

I found it hard to really know when i should be blocking, maybe the attacks need to be telegraphed a bit better.



Anyway, keep up the good work, I will give it another go in the next update :)

Hi thanks for the great feedback! Glad you enjoyed it!

At that point in the tutorial, you're supposed to throw an object at the targets to the north, and that will open up a path to continue. I guess we gotta make that more clear..

And I totally agree about needing to better telegraph enemy attacks. We're about to start working with an artist who should be able to fix that :) this is all my shitty programmer art lol

To be honest, the stamina bar feels a little out of place nowadays, but maybe handling the UI better would solve it.

That not-throwing bug sounds weird. Could you provide a little more detail about the situation in which it happens?

Thanks again for taking the time to test it! Looking forward to what you think of the next build :D

(1 edit)

We got a new update live! 

- 3 new techniques

- New late game enemy type, a real tough cookie.

- Enemies now have a chance to get their own techniques! The chance increases every level. You can tell they have a technique cuz they'll be some funky color.

- Universal controller support?? Only tested with Xbox 360 and PS4 controllers, but apparently it should accept any kind of gamepad!

Also some general bug squashing and some visual polish.


Hope everyone's staying safe out there.

Hey we got a new update with a whoooole lot more goin on!

Here's the biggest changes made since my last post (34 days ago whaat):

  • Enemies now have their own unique suit colors
  • Custom controls
  • Unlock techniques for use in future runs
  • The start of "special" levels that mix things up a bit
  • Smaller opening levels
  • 39 techniques total

I go into more detail in our devlogs if you're interested. 

Oh, not to mention we more or less dropped the stamina mechanic, so I hope TheSneaK is happy! :p Its a much better game without it.