Hey, I'm having problems with certain GML functions not being recognised upon compilation of mod scripts. I was wondering if there is anything I am doing wrong here, or if this is just due to the version of game maker NT is made in or some other limit on the capabilities of modmaking?
The functions I have found so far that do not work are:
keyboard_key_press
keyboard_check
keyboard_check_pressed
surface_exists
surface_create
These, and I'm sure other related functions, return "(name) is not a function or script" when loaded into NTT. If anyone could help with this issue it'd be really appreciated.