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[Art] 3D animator needed

A topic by Dibbie created Mar 20, 2020 Views: 367 Replies: 2
Viewing posts 1 to 3
(2 edits)

I am currently working on a 1v1 FPS game thats nearly complete, all programming is essentially done (aside from map-specific code) we are now looking for someone who can create a better rig than the auto-weighted one we have now in Blender (or leverage Mixamo's rig). If this sounds like something youd like to do and have some free time, check out the full details of the post here: https://docs.google.com/document/d/1E1vBu3zB7mOb3yYfjdoV7OJHz_gEhnQA7kwj8j9dls0

And heres an old preview of the game, we made some new changes since:  https://www.facebook.com/dibbie.gamez/videos/2559806030905627/

Thanks for your time, hope to hear from some of you soon. My contact is in the full post linked above, feel free to contact me of any questions or leave a comment here.


Important: Please make sure that you do take the time to read the google doc linked (first link) before contacting me, as it outlines everything about the project and who we are looking for.

(1 edit)

Hello there,
Greeting 


I can assist you with this.
Reach me out Email: [noah @ cisinlabs . com]
Skype: noah_3861


Very Best Regards
Noah

(1 edit)

Hi, I would like to join your team as the Weapons and Props Artist. I don't have much in my portfolio right now but I am comfortable using Blender and know the basics of exporting static assets to Unity. I have to admit I've never exported a PBR shader but I'm willing to learn that process. You can check out my website at: jacobcarroll87.wordpress.com