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[ Evemnesis ]

Every explorer has one last mission. · By Studio CloudScape

Input mapping issues

A topic by pixeldrop created Mar 21, 2020 Views: 235 Replies: 5
Viewing posts 1 to 3

I wanted to invert the X-axis mapping but the Unity Input system doesn't reconzie my Xbox One contorler Axis [It reconizes the buttons and a web search shows this is an issue with the game code] 

The worst part is that there is no way to reset the input settings so now the game is unplayable as the axis can not be remaped to default.

Just trying to play with a keyboard in the frist white room as soon as I walk up to the stand the screen fills with 0's? and the game stops running....

Developer

Hello pixeldrop!

Thank you for your message. Unfortunately, the game was not designed to play with a controller, that's why you are having trouble with the input mapping. However, we will try to implement a fix for this. We'll let you know soon. With respect to the first room, are the 0's you are seeing all over the screen? Or are they images? You are supposed to find a barrier at first with blank spheres and symbols but it should go away on its own after a few seconds. What operating system are you using? Could you post a picture? We will make tests on Windows right away to see if we can find something.

Developer

Hello again! We tested the Windows build and found no issues at the start of the game. Is this what you see when you walk towards the stand? (image below). If it is, then it's part of the game. This screen prevents you from walking for a few seconds. There's a countdown at the bottom of the screen using the symbol ' - '. After the countdown ends, a loading screen appears and then the first stage begins. This pause at the beginning might seem strange, but it makes sense later on after you complete the second stage. Nonetheless, if you're stuck on this screen, something else is happening. What are your system specifications? Do you have a dedicated video card? Let us know. We are also currently looking for solutions to the input mapping issue so you can use a controller.

Developer

Regarding the input mapping, we tried some workarounds to give the player some controller functionality. However, because the game was designed to use only keyboard and mouse, we think partial controller input (only for movement) makes the game more difficult to play and we can't implement full controller support at this stage of development. Thank you for your observations, we'll consider them for our future projects.

Developer

Hi pixeldrop! We continued testing builds of the game on several machines and found that sometimes, on Windows computers, the game would freeze for a while after you are told to open the main menu for the first time (image below). Although it only happened on the first play-through, it might have been the reason why your version of the game became unresponsive. It turns out the delay was related to Windows taking too much time to load a font for the first time (it didn't happen on Linux). We just updated the game to version 1.5.1 and that problem should be fixed. Please update your game and tell us if you keep having trouble with the beginning of the story or if you have any other question. Thanks for telling us about this issue!