New Features
- Added a new "Movement" property to characters that determines their range of movement (in tiles) per combat turn. This will only be applicable to the player until a future release (enemies will continue to move 1 tile per turn for now).
Changes
- Added logic to check item images when pre-loading at game startup and display a message to the console in cases where the image file is invalid/doesn't exist.
Bug Fixes
- Fixed an issue where modifying the Attack, Health, and Defense properties for a character in the Voxel Editor would not trigger the editor as needing saved.
- Fixed an issue where attempting to rotate an entity towards itself would cause any subsequent scripts/dialogue to not be properly triggered afterwards.