New Features
- Added custom interaction cursor support to tiles. You can now select a custom cursor for a tile from its Properties dialog in the Map Editor and that cursor will display in-game when hovering over that tile instead of the default "walk" cursor (for example, you could define a custom "stairs" cursor for stair tiles that link to another map).
- Added "Fade In" and "Fade Out" scripting functions to fade to/from black over a duration of time.
Changes
- Added a fallback image (box with question mark) that will be used in-game and in the Item Editor whenever an item does not have a valid image assigned.
Bug Fixes
- Fixed an issue where item images smaller than 32x32 would not be properly scaled up to 32x32 in the Item Editor list.
- Fixed an issue where adding a custom cursor in the Game Configuration window would not properly enable/update the appropriate UI components for editing the cursor.
- Fixed an issue where adding custom cursors for the first time and then cancelling out would not properly clear out/disable the appropriate UI components.
- Fixed an issue where having a Start Dialogue function directly after a Load Map function within a script would cause the fade-in to not trigger properly.