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RPG in a Box

Bring your stories and ideas to life! · By Justin Arnold

Release Notes for v0.4.0.7-alpha

A topic by Justin Arnold created Apr 14, 2017 Views: 29
Viewing posts 1 to 1

New Features

  • Added custom interaction cursor support to tiles. You can now select a custom cursor for a tile from its Properties dialog in the Map Editor and that cursor will display in-game when hovering over that tile instead of the default "walk" cursor (for example, you could define a custom "stairs" cursor for stair tiles that link to another map).
  • Added "Fade In" and "Fade Out" scripting functions to fade to/from black over a duration of time.

Changes

  • Added a fallback image (box with question mark) that will be used in-game and in the Item Editor whenever an item does not have a valid image assigned.

Bug Fixes

  • Fixed an issue where item images smaller than 32x32 would not be properly scaled up to 32x32 in the Item Editor list.
  • Fixed an issue where adding a custom cursor in the Game Configuration window would not properly enable/update the appropriate UI components for editing the cursor.
  • Fixed an issue where adding custom cursors for the first time and then cancelling out would not properly clear out/disable the appropriate UI components.
  • Fixed an issue where having a Start Dialogue function directly after a Load Map function within a script would cause the fade-in to not trigger properly.