Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Juice Galaxy (formerly Juice World)

Floppy ragdoll rpg sandbox with physics-based combat · By fishlicka

Juicy Suggestions

A topic by Meep'n'itch.io created Apr 02, 2020 Views: 1,404 Replies: 26
Viewing posts 1 to 22
(+1)

Post all your suggestions for the game here masks, weapons, enemies, etc.

(+1)

one or two weapons i can think of is maybe a hammer or a Katana,possibly another ranged weapon would be cool

(+1)

I was thinking about having a first person option while your playing  to enchant the experience. Loving 0.0.6 it feels very sturdy and polished! Keep up the good work :D

(+1)

ever since I found out about this game I'm still playing it,just to see what I find.Can't wait to see the further improvments myself.

(+1)

that would be very cool

(1 edit) (+2)

Another suggestion I have, is to add a giant baseball bat inside the dinosaur statues mouth and once you pick it up it changes your skin to then one from your previous game Schwing. Since you use a baseball bat the whole game.

(+2)

It'd be cool to see some flying enemies, but once you're far away enough from the graveyard. Maybe they could be the weird alien bats from SwordFace?

(+1)

I've got a few suggestions that have been rattling around in my head for a bit.

  • A hammer/mallet. I'm thinking swinging it against the ground (when fully charged) knocks back enemies within a certain radius.
  • A nest for the Vampire Bat. A giant cave set inside a mountain, perhaps? Or maybe a tree? The Bat could ignore you until you attack it.
  • An enemy with a suicide attack.
  • An axe.
  • More ranged weapons, like a crossbow or javelin.
Deleted 105 days ago
(5 edits) (+2)

1. Slightly randomize scripted event conditions, e.g. make vampire bat appear at 300 +- 100 JP or spawn Creator at slightly random places (although I believe fishlicka already does that in um... other boss fight).
2. Also do something with vampire bat script exploit which breaks it if you go into the basement (e.g. either continue it from the point you've left into basement or alter the course of events with vampire bat... which btw can still slowly suck on you through the roof of the abandoned house, but maybe that's intentional cause it's kinda cool)
3. Also if vampire bat character gets developed, maybe make some more random appearances of him on arbitrary JP values until you complete some scripted quest or task with him so he stops sucking you from time to time
4. Make some internal decision table or whatever which will alter the course of dialogs and NPC events for replayability (e.g. if I force Ingot to drop from school with me in the beginning he should already be there by the time I drop into fortress after title sequence and reply differently)
5. Also make some dictionary to randomize absurdistic answers and dialogues with NPCs after you've completed main hard-scripted ones
6. Generally randomize placement of key locations such as abandoned house, saloon etc
7. Allow to offend old man so instead of giving pineapple to you he attacks you with it or at least hides it from you
8. Add some global world characteristics which will alter after you fight bosses and return from boss area to the fortress so it gives you impression that you've teleported to a new world (although this needs to be carefully thought out since you can return from boss areas without portals)
9.  Add some consequences to drinking your future self, e.g. if you drink it, you won't be able to continue the game from the checkpoint or you will lose all your stats and/or juice after death
10. Legendary monsters and maybe some unique locations randomly hidden in the plain. Although I am in doubt on this one since repeating nature of the plain gives you transcendental impression of the infinite and inexplicable nature of the universe precisely pointed out by Mrs. Slithers in her pop quiz: "is there anything out there in the fog"... which in turn gives me another idea that you can actually loop the world so if one continuously flight in one direction, he will sooner or later return to the fortress, which in turn can fix all the issues with large monster levels without ruining the game with invisible walls or other limiting measures

I am sure fishlicka already had most of this stuff in mind but anyway...

with #9, I have a feeling those might be too big a consequence for the amount of juice you get in comparison, but some sort of weird side effect would be cool.

(+2)

maybe a mutation like a second head Lol

(+1)

Or maybe growth in size?  although that could cause  problems with the creator basement, might not fit if you grow too much.

(+3)

A new hat suggestion I thought of was a baseball cap and the way to obtain this hat is to hit an enemy a certain distance away with a baseball bat.

more random stuff

(+1)

An idea that I had was that if you used the plunger on a enemy, the enemy would be stuck on the plunger until you hit another enemy with it.  Another idea I had was the game to have the option to break the plywood in the sky, and have fog giants which are bosses.

(+1)

I love the idea of being able to break the plywood sky at some point, and I would love to see more of the fog giants as well.

(+1)

I would love to see secret dungeons, maybe some in the sky or inside planets such as the school. These dungeons could provide loot such as cosmetics or you could rescue an NPC.

(+1)

Another idea I have is to be able to fight the Vampire Bat someware.Probably on a nest, like atotallunatic said.

A Diesel Truck which does lots of damage when it runs into you, but it is slow. Also maybe a sports car which drives fast but does low damage.

Also something I thought of was a fortress on foot which is a castle tower which little feet under it, this enemy would do high  damage and have medium walkspeed.

(2 edits)

i would love if they started adding the Enemies, and characters from schwing and answering some of the things from that game like the wind tribe 

You could make Signy drop as a weapon from some boss

Also please make it so you dont get attacked when you are talking, its mildly annoying.

Love the game,  will hold my breath until a new update comes out.

Also, just a glitch I accident found, when I die the "press 'E'" thing doesnt work so I just go to main screen which  rolls me back before I died. 

Still love this unique game.

what if you got the glasses from schwing if you talk to all the signys

bark

A tuba enemy. When you suck it's juice it makes lovely tuba noises. Serious.

what about somthing above the plywood ceiling