Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Visual artifacts and the phantom grid

A topic by simes24601 created Apr 07, 2020 Views: 327 Replies: 6
Viewing posts 1 to 3

First, I'd like to say a big thank you for making this. Once I got the hang of this app many months ago I haven't been able to stop using it to make maps for my games. Even when modules provide maps, I sometimes prefer to make my own versions so as to avoid weird grids (1 square = 10 ft is bananas in roll20).

Now on to the main question/request I have: when exporting maps that use any lighting, there is always a series of visual artifacts creating a noticeable "phantom grid". The reason I say it's phantom is because the lines are blurry and don't align to the grid lines created by the software. In most cases, it's also more noticeable than the grid lines themselves. Below is just a recent example (cropped for size) from many maps I have created. This isn't stopping me from using it... just wondering if this is in the works to remove and... to some extent if there is anything else I can do to help.


Developer

Ah yes, the phantom grid :) It's an old bug related to the way I render light  in RPG Map (ie. a stupid & bad way).

I plan to revamp the lighting system in update 17 probably, as 16 is already on its way to release in the next few days. This should fix this phantom grid and increase performances in a huge way.

However, in the next update (ie. 16), I changed a few things with lighting render, and the phantom grid should be less obvious than here.

<3 THANK YOU

Developer

I ran a quick test with a similar layout as yours, and here is the result in the latest version (not released yet):

Love it! Thanks! Does this new lighting system still include the accidentally quite beautiful halos if you put transparent light close enough to light with color?

Developer

For now it will continue to work this way, yes. This bug/effect might be fixed with the lighting system rework though!

Ah, too bad. Win some, lose some, I suppose. The winning in this case outweighs the loss I think.