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GMRoomPack

Package GameMaker rooms and load them as you please · By YellowAfterlife

Possible to export a room's objects on runtime? (For advanced persistence)

A topic by hjk321 created Apr 08, 2020 Views: 212 Replies: 1
Viewing posts 1 to 2
(2 edits)

Let's say you loaded a room in and the player interacted with several objects. Is it possible to utilize this on runtime to save the state of objects in that room? I could imagine advanced persistence between loads or even in between game sessions.


It's a little unclear on the extension page whether this is compile-time only or if you can use the tools to pack in-game. Clarification would be appreciated!

Developer

Room file generation is compile-time.

If it's for game state saving/loading, I would suggest to look into variable_instance_ functions and saving into a buffer instead of JSON-based format. Depending on the game, you may want some custom logic on top (like handling surfaces/data structures, which are going to have different IDs upon load)