Using tiles to stack (via LCtrl + click) after raising up the grid to the top of the previous tile i created a wall that I discovered the NPC and PC could easily pass through. Is there a way to change a setting to prevent this or we have to make sure the ground floor tile where the wall will be built upon has to have a 'pending' navigation declared along the path of the wall to prevent characters walking through it?
*Solved*
I went ahead and experimented. When you place an object or high tile block it takes up 4 grid tiles right? with it being in the center. So if you want a tile object for a wall or column not to be passable you need to declare all four directions or sides of that 4 tile radius as non walkable? this is what i found experimenting. I think i will leave this post for other newbies like myself.
I wasnt able to change the connected tiles after placing the wall though, so i will have to delete them and start again now i know how to do it properly.