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Juice Galaxy (formerly Juice World)

Floppy ragdoll rpg sandbox with physics-based combat · By fishlicka

An issue with long-distance enemy spawning

A topic by TheronEpic created Apr 18, 2020 Views: 232 Replies: 1
Viewing posts 1 to 2
(1 edit)

I have noticed that when I fly without stopping to the 100+ level areas, enemies seem to stop spawning. But, when I fight my way at a slower pace killing things along the way, enemies continue to spawn. I'm assuming what is happening is that enemies spawn around me, then they get left behind, but take up space in some enemy spawn limit. So, if my guess is correct, what i'm suggesting is that non-important monsters (skeletons, pollywogs, klowns, etc., but not Ingot or the bosses, or the specific monsters in the evil cave or the cabin) that spawn randomly eventually despawn after some time outside of the player's render or view distance.

Again, all of this is based on a guess of what might be the cause of the problem.

This has also happened to me. It must be a glitch caused by flying to quickly? This is all a guess. I mean, They appeared during lvl 150 but stopped spawning when i flew further. When i flew back, the monsters were gone in that area as well.  I've been thinking of some reasons to prevent this such as killing the monsters first before flying off any further or taking stops and flying slower but then again, these r jus guesses.